Bromance of the Three Kingdoms

The Dynasty Warriors games, despite their apparent absurdity, generally make a fair effort at being traditionally precise. You can, in series tradition, flatten 10 men with the push of a single button; but you can likewise try– and stop working– to save a pal’s life in one particular battle, only to look it up on the web and discover that they really died there on that very same battlefield in reality.

Dynasty Warriors: Godseekers is a departure from the norm because it closely follows the exploits of renowned warrior Zhao Yun as he investigates a spooky cave with his old pal, Lei Bin, just to awaken an ancient god who provides him the power to influence the minds of others and manage them in battle. This, as far as we’re aware, is not a precise retelling of real real-life events, but rather Godseekers’ narrative validation for being a turn-based strategy video game instead of the normal hack-and-slash fare.

Not that such a reason is especially essential; Dynasty Warriors has really trodden comparable ground before with Koei Tecmo’s heavyweight technique series, Romance of the Three Kingdoms, though its massive depth makes it off-putting for many. Godseekers, on the other hand, shares much more in common with Koei’s more available Kessen and Dynasty Tactics series, but it’s been a long period of time because we’ve heard from either of those. So, a return to a slightly less hardcore method here is more than welcome.

Rather than managing a single general and running around ancient China sculpting up hundreds of armed however horrified peasants– rather an unpleasant job, when you believe about it– you instead take control of a number of Generals on a huge square grid. Most of the Generals go and come as the story progresses, with the focus almost entirely put on childhood pals, Zhao Yun and Lei Bin.

Godseekers does a great job of adapting the essential principles of the mainline Warriors titles. Traditionally, the series is everything about discovering your character’s moveset so that you understand which attacks are best to utilize when you have an orderly line of enemies in front of you; or an entire crowd of them; or you’re dueling with a single opponent General. Regardless of the series’ credibility as a button-masher, comprehending the location and range covered by each attack is the crucial to higher-level play.

This is echoed in Godseekers, where, instead of battling opponents individually a la Intelligent Systems’ Fire Emblem series, a lot of your characters’ available attacks will cover a number of squares on the grid. It pays to watch enemy formations and to make sure your units are all appropriately placed to harm as numerous enemies as possible based upon the area covered by their attacks. Further damage bonus offers are awarded for assaulting units from behind or the side, and the series trademark musou attacks exist, requiring a little time to charge up however ultimately desolating a big location.

The real star of the program, however, is the Sync Gauge, which fills up as you deal standard damage to opponents on the field. Once it’s fully charged you can ‘Synchronize’ your units, which gives you a variety of huge benefits. First, any systems in a set formation with your currently-selected character are permitted to act once again if they’ve currently acted in the existing turn, providing you a substantial benefit. Second, and more importantly, you can unleash a Synchro Attack, where all your units within the development go absolutely wild at any enemies in a nine-square location of your choosing, while you repeatedly mash the X button to increase their damage output.

If prepared properly, you can wipe out half the enemy’s forces in one go, and do enough damage to completely charge the gauge again; do not be amazed if you find yourself tearing your t-shirt off and roaring like an ape at the numbers flying from your tv.

The idea of players in fact ending up being invested in any of the characters or the game as a whole appears improbable
You’ll likewise find yourself getting extremely bored seeing your opponents’ and allies’ turns play out on screen. A convenient fast-forward button has been offered, however the 2nd you press it you’ll immediately misplace exactly what’s occurring as enemy systems start magically teleporting all over the place. It would’ve been even more useful to have a happy medium in between the fast-forwarded speed and the basic action, so that you can avoid the boring drudge while likewise keeping an eye on the chess-like antics.

Outside of fight, there’s a disconcerting quantity of dialogue to sort through, and its appeal uses thin very quickly. Veteran Dynasty Warriors fans are used to the unlimited talk of honour and how super-tough everybody is, so they may really value the daft supernatural twist on the conventional yarn, but most of it is the same things the series has actually depicted many times before. Newcomers, meanwhile, would likely find themselves entirely confused by the whole thing.

The game likewise does little on a mechanical level to endear you to any particular character. The bad discussion is something, but the video game’s systems surrounding character improvement frequently feel unnecessary at finest. Each character has a vast grid of capabilities to be opened as they get experience through combat, but you’ll invest more time trudging your way through the different menus included than actually thinking about which capabilities you ought to unlock. Brand-new weapons can be earned and upgraded, but the impact of this on your efficiency feels minimal; it’s something you figure you’re supposed to keep on top of, but you’re never ever rather sure what result it truly has.

None of this is assisted by the fact that, although Zhao Yun and Lei Bin are an irreversible fixture throughout, you’re otherwise dealing with a turning cast of characters. Just invested all your cash on updating Liu Bei’s swords?

Despite the periodic peaks of the video game’s fights, the idea of players really becoming bought any of the characters or the game as a whole appears far-fetched. Compare this to the Fire Emblem series, where players develop personal favorite characters thanks to the stylish dialogue and complex systems that govern combat abilities and social interactions in tangible methods. In this context, Godseekers unexpectedly comes up short.

As entertaining as Godseekers can be, you have to question who you could happily suggest it to. It’s not going to attract any new Dynasty Warriors fans, nor will it satisfy fans of the primary video games, effectively making any possible gamers a niche within a niche. The appeal of having the ability to play the Vita variation on the go is great, however even then you’ve also got access to the similarity XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly comparable titles that are easier to recommend.

And so, any idea that you need to get Godseekers features significant caveats. It’s worth a look if you really like Dynasty Warriors and you’re jonesing for a brand-new method game to get into after tiring all the other brilliant ones readily available. However that’s hardly enough of a recommendation in a strategy category full of far better crafted games, is it.

The game also does little on a mechanical level to endear you to any particular character. The poor dialogue is one thing, but the video game’s systems surrounding character improvement typically feel unnecessary at best. Despite the occasional high points of the game’s battles, the idea of gamers actually becoming invested in any of the characters or the game as a whole seems far-fetched. It’s not going to draw in any new Dynasty Warriors fans, nor will it satisfy fans of the main video games, effectively making any prospective players a specific niche within a specific niche. If you really like Dynasty Warriors and you’re jonesing for a brand-new strategy video game to get into after exhausting all the other fantastic ones offered, it’s worth an appearance.